
function LangJS()
{
	this.artefacts		=	new Array("Crystal", "Naéla Stone", "Hoún Tear", "Suléan Crystal");
	this.eventCreeps		=	new Array();
	this.eventCreeps[101]	=	"Imp-thieves";
	this.notices		=	"My notes";
	this.add_notice		=	"Add note";
	this.palace			=	"Palaces";
	this.hero			=	"Heroes";
	this.creep			=	"Sentinels";
	this.artefact_s		=	"Artefact";
	this.artefact_p 	=	"Artefacts";
	this.send_hero		=	"Send Hero";
	this.level			=	"Level";
	this.valley			=	"Valley";
	this.area			=	"Area";
	this.exp			=	"Experience";
	this.name			=	"Name";
	this.points			=	"Points";
	this.owner			=	"Owner";
	this.player			=	"Player";
	this.hero_own		=	"Heroes of";
	this.palace_own		=	"Palaces of";
	this.guild			=	"Guild";
	this.view_result	=	"Out of sight! Or search without result!";
	this.add_area		=	"Add area";
	this.attErr_breachPact = 'This attack breaks an existing treaty! Attack all the same?';
	this.cataErr_noCrystals = "Not enough Crystals!";
	this.cancelBuilding = "Cancel conjuration?\nOnly half of the Resources and no Mana will be refunded!";
	this.cancelBuildqueue = "Are you sure you want to cancel the conjuration queue?";
  this.giveRunes_confirm1 = "Are you sure you want to give ";
  this.giveRunes_confirm2 = " Runes to Magican ";
  this.giveRunes_confirm3 = " ? You cannot undo that."
  this.valleyReservation_delete = "Delete valley reservation?";
  this.invalidEntry = 'Invalid entry!';
  this.choosePaymethod = 'Please choose a payment method';
  this.itemErr_noMana1 = "Not enough Mana, you need ";
  this.itemErr_noMana2 = " Mana for the activation.";
  this.itemErr_cantAktivate = "Item cannot be activated because the following prerequisites are not fulfilled:"
  this.decide_Costtype = "Please choose a payment method beforehand.";
  this.register = "Register";
  this.in_klick = "<span style=\"font-size:9px\">In process</span>";
  this.days = " Days ";
  this.error = "Error";
  this.js_error = "JavaScript Error: ";
  this.send = "Send";
  this.back = "Back";
  this.next = "Continue";
}

var lang_js = new LangJS();
